![]() This can make boss fights take forever if you're actually using her to her full potential. One: Time freezes whenever she casts a spell. She has a few problems with her, and I consider her to be the worst character in the original game as a result. But if you don't prioritize DEX it will be a while til you get access to the stat down Jutsus which increase your damage output significantly vs. Meaning if you're focusing DEX+STR you get trucked by any hit, and if you're focusing DEX+CON you hit like a wet noodle. HOWEVER, once you class change, if you actually want any of his spells (the Jutsu's are very useful) you have to invest in DEX to unlock them, and DEX is a completely useless stat aside from this. Not as Strong as Kevin (who is completely and utterly OP due to wolf form) mind you, but with enough Strength to get over the enemy's defense wall, you can deal decent damage because you hit twice, and that means that Tier 1 tech become available after just two complete attacks. Hawke is a decent physical damage dealer. So anyhow, you have a few problems because of this. Where to put this other point? Well, I'd suggest to put a lot CON since armor is calculated in a similar way to weapons IIRC. If you don't you'll reach a point where you're just dealing 1 damage per hit. The answer is simple - whichever characters you want to do noticeable melee damage, keep their Strength capped at all times, this usually means 1 point every other level. But I guess none of this matters, and you want to know what to do. For example, an early weapon might have STRx2+3=Attack while a later one is STRx4+10=Attack. But more importantly is to realize that the VAST majority of your potential melee damage output (pre-buffed) comes from Strength, and every point counts for a fair bit because as you get higher higher tier weapons, their damage is largely derived from a multiplier of those stats. At its most basic it kinda feels like ATK-DEF (or MATK-MDEF). Damage is calculated waaay different in this game.
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